Player and entity visuals
Configure boxes, names, standard health, distance, team filters and observed entity categories. Unknown roles, ownership and server-private information are shown as unavailable.
Product features
Features and compatibility belong to each product. Review the product page for current requirements, limitations, and pricing.
Player visuals, radar and client controls in one configurable interface.
Configure boxes, names, standard health, distance, team filters and observed entity categories. Unknown roles, ownership and server-private information are shown as unavailable.
Adjust radar, crosshair, hit indicators, waypoints and performance displays to suit your layout.
Configurable aim assistance, trigger controls, bunny hop and client movement tools. Check the relevant mode and feature limitations before use.
Client camera options, FOV controls and saved profiles keep frequently used settings together.
Signed x64 and Win32 packages retain separate installation paths. Hub detects the game architecture and handles the matching launch path.
Configurable player visuals with clear compatibility limits.
Boxes, names, standard health, distance, snaplines and relationship colors. A current-client RIVALS capture verified boxes, health, distance, enemy labels and radar; it does not certify every filter or game.
Hold key, target point, confirmed-opponent filtering, sticky target, smoothing, mouse gain, acquisition radius and range. Live behavior must be verified per experience; wall checks are unavailable.
Freecam, flight, infinite jump, noclip, anti-fling and click-to-player teleport controls. These capabilities are experimental and depend on supported character and camera layouts. They start disabled.
Crosshair, radar, performance HUD, watermark, update-rate presets and meters/studs display preferences.
Four pages, scrolling, color swatches, numeric fields and sliders. Settings apply immediately; Save changes preserves the complete configuration, and Exit handles unsaved changes.